January 24, 2018 by katie
Date: Saturday 3rd February 2018, 2-3pm / 4-5pm
Location: BOM (Birmingham Open Media), 1 Dudley St, Birmingham B5 4EG
Free but advance booking essential via this link: https://goo.gl/forms/BTIB9RVMGYIalp7I3
As we continue to develop and refine ‘A Moment of Madness’ our immersive theatre meets urban gaming experience, we are looking for a group of willing volunteers to help us test some of our new material.
So if you’re happy to look beyond some very rough edges, and you’re excited about trying out a new interactive real-world game really early in its creative development, you’re exactly who we need right now!
This playtest will focus on getting to grips with the narrative, and we will be seeking playtesters’ input into what aspects of the story are making an impact, and where we need to work harder to make things clear.
Each playtest session will last 1 hour, and testers will work as a group. There will be an opportunity to provide feedback at the end with Katie Day, Artistic Director, The Other Way Works and John Sear, Technologist and Experimental Game Designer.
No experience is necessary to take part, only a willingness to engage. (16+)
Please sign up here to book your place – thank you!
Katie Day & John Sear
(If you have any further questions please email them to email@example.com)
A Moment of Madness is supported by BOM and Arts Council England.
We’re very excited to announce that we’ve been awarded funding from Arts Council England to make A Moment of Madness a reality.
An immersive theatre meets urban gaming experience, A Moment of Madness explores the morality of surveillance and our expectations of the private lives of public figures.
The project pioneers exciting new ground in the areas of digital technologies and interactive performance, bringing these together with puzzle-based gaming in a way that we have never seen done before.
We’ll be developing the production with support from our partners BOM this year, with the premiere scheduled for Spring 2019. We know that’s quite a long time to wait, but we promise it will be worth it!
In the meantime watch out for opportunities to test some of the elements in development over the next few months.
November 30, 2017 by katie
The prototype phase of A Moment of Madness (2016-17) was funded by Arts Council England, and supported by Birmingham Open Media (BOM).
Director: Katie Day
Developer/Game Designer: John Sear
Writer: Tim Wright
Performers: Zain Ellahi (live), Jill Dowse, Tim Wright, Graeme Rose, Vimal Korpal, Greg Hobbs, Louise Latter (recorded)
March 27, 2017 by katie
Artistic Director Katie Day will be heading over to Japan for a two week visit this April.
Supported by an Artist International Development Fund Grant from Arts Council England and the British Council, she will be making new contacts and researching contemporary and traditional elements of Japanese Culture.
As part of the visit Katie has been invited by Akiko Takeshita at YCAM to give a talk about her practice and to feed into the team’s planning for community and education projects currently in development.
Katie will take in temples in Kyoto, Buddhist monasteries and cemeteries in hilltop Koya San, and immerse herself in the high tech contemporary buzz of busy Tokyo.
The focus of her research is to explore Japanese ideas and traditions around memory, retreat, death, afterlife, community and ritual. This research will inform the development of the Afterlife project, which will go into production in 2019.
She’s hoping to catch the end of Japan’s famous cherry blossom season. Do keep an eye on the Blossom Forecast to make sure you’re up to date with all things petal-related.
March 15, 2017 by katie
We will be presenting the 60 minute prototype version of A Moment of Madness as part of the First Bite Festival at the Attenborough Arts Centre in Leicester.
This may be the last chance to see the prototype before the project goes into its final stage of development in preparation for the premiere of the full version in 2018
Saturday 25th March 2017
Attenborough Arts Centre
University of Leicester, Lancaster Road, Leicester LE1 7HA
There are only 8 places available per show
March 8, 2017 by katie
With so many talented, inspiring, excellent women in the world (we are half the population after all) its a rather daunting task to make some kind of shortlist. But in honour of International Women’s Day I’m going to give it a go, focusing on those women who help and inspire me personally in the course of my work.
The Other Way Works is and always has been female led (by me – Katie Day, and also at the start with the wonderful Jane Packman as well). Starting out as a didactic feminist outfit, we continue to create work collaboratively and often focus on telling the stories of marginalised female characters (see the overly sheltered daughter ‘Debs’ in Avon Calling, and the Polish hotel chambermaid ‘Lena’ in Black Tonic).
So, here are the excellent women …
Janice, Jess & Rachel from Women & Theatre
Generous in every way, these brilliant women are always on hand around the office with advice ranging from budgets to company governance to childcare tips. W&T has been working at the coal face of theatre in community settings for over 30 years, with energy, positivity and a good helping of humour. I’m very grateful to them for taking me under their wing.
Alison Gagen has been working in the theatre team at Arts Council England West Midlands’ office for as long as I’ve been working professionally, which is extraordinary in this sector where people move roles every five minutes. She’s a committed, hard working, strategic advocate for the region’s theatre sector, and I’ve greatly benefited from the knowledge and experience she’s amassed over the years. As The Other Way Works’ primary funder since its inception, my relationship with Arts Council England is key. In today’s stripped-back Arts Council I feel so lucky to be able to meet up and chat face to face with Alison, someone who knows me and my work, and whose opinion I always trust.
As Director of BOM (Birmingham Open Media) Karen is a relative newcomer to my network. My respect for her attitude to artists and her facilitative approach led me to apply for a BOM fellowship, which I was recently awarded. This means that I am currently a 2017 BOM Fellow, able to participate in the BOM community of practicing makers across arts, science and technology. It should be an interesting year!
Delia is Director of Cultural Engagement at the Shakespeare Birthplace Trust and has been Chair of The Other Way Works’ Board of Directors since 2012. Joining just at the time that I went off on maternity leave, she has seen the Company through many phases, including our recent move to become a registered charity. I hugely value her time, encouragement, willingness to listen to yet another one of my crazy ideas, and her commitment to keeping the Company moving forwards. I wish her all the best in her own upcoming maternity leave, and look forward to her re-joining us at board meetings later this year.
It was a privilege to work with and learn from Clare when I took up a one year placement in 2009 to work in her (then) small team at Watershed Bristol to produce the UK wide Theatre Sandbox development scheme.
Openness, passion, a sense of fun, curiosity, and good old fashioned hard work has seen Clare promoted to Creative Director at Watershed and expand her teams and projects in new and always exciting areas. She’s very inspirational to me in the way that she leads, and the role she plays in the male-dominated tech sector.
Katherine Maxwell Rose and Louise Platt
Katherine and Lou are founder members of The Other Way Works, and much of the Company’s work has been made in collaboration with one or other of these wonderful pair. There have been so many valuable and creative times working on projects but two favourite moments are: Travelling across land and sea over 3 days to Greece with Katherine to work on design and shoot the film content for Black Tonic in early 2008; and re-creating Lou’s most treasured memory for her as a 30 second immersive physical and audio experience during our R&D retreat for the Afterlife project in 2014. They both have their own successful creative practices these days as editor/budding novelist and dramatherapist, but I always cherish the times when we can get together to create.
Working as a university lecturer all her working life showed me that, as a woman and a mother, it’s not just possible, but normal to do a job that you love and that keeps challenging you.
I’m also hugely grateful for her incredible childcare support in recent years, without which many of my work commitments would not have been possible.
And lastly it feels important to credit those from the ‘invisible’ female workforce that facilitate my own ability to work: Virginia my daughter’s childminder; and Simone who cleans our house every fortnight.
Do follow International Women’s Day’s hashtag #BeBoldForChange today and lets all stand together for equality for women here in the UK, and across the world.
October 7, 2016 by katie
We’ll be performing our prototype version of A Moment of Madness at Watermans Arts Centre’s Digital Weekender over the weekend of 12-13th November 2016.
All the information, including booking can be found on Watermans’ website.
This game is played in pairs so tickets are sold as pairs. Four players play at one time, so two pairs together. Sessions last 1 hour. The experience includes some strong language and is only suitable for adults 18+. A pair of tickets costs £10.
Performance times are:
Saturday 12th Nov 2016: 2pm, 3:30pm, 5pm, 7pm
Sunday 13th Nov 2016: 2pm, 3:30pm, 5pm
We’re really pleased to announce that Arts Council England have awarded us a grant to support the development of a prototype of our new project: A Moment of Madness (previously being developed under the name ‘Agent in a Box‘).
Currently at concept stage, A Moment of Madness will be a new kind of spy-themed narrative game. Players provide live support as an agent in the field on a stake-out mission. The paper fragments enclosed in the packages together with a cheap mobile phone that accesses an automated interactive sms, voice call and message system deliver the hour-and-a-half-long narrative experience.
Artistic Director Katie Day will be collaborating with John Sear, an experienced game designer and software developer to create this new kind of narrative game.
We’re excited to be developing the project at BOM Lab, as an R&D Residency there over the summer.