January 24, 2018 by katie
Date: Saturday 3rd February 2018, 2-3pm / 4-5pm
Location: BOM (Birmingham Open Media), 1 Dudley St, Birmingham B5 4EG
Free but advance booking essential via this link: https://goo.gl/forms/BTIB9RVMGYIalp7I3
As we continue to develop and refine ‘A Moment of Madness’ our immersive theatre meets urban gaming experience, we are looking for a group of willing volunteers to help us test some of our new material.
So if you’re happy to look beyond some very rough edges, and you’re excited about trying out a new interactive real-world game really early in its creative development, you’re exactly who we need right now!
This playtest will focus on getting to grips with the narrative, and we will be seeking playtesters’ input into what aspects of the story are making an impact, and where we need to work harder to make things clear.
Each playtest session will last 1 hour, and testers will work as a group. There will be an opportunity to provide feedback at the end with Katie Day, Artistic Director, The Other Way Works and John Sear, Technologist and Experimental Game Designer.
No experience is necessary to take part, only a willingness to engage. (16+)
Please sign up here to book your place – thank you!
Katie Day & John Sear
(If you have any further questions please email them to firstname.lastname@example.org)
A Moment of Madness is supported by BOM and Arts Council England.
We’re very excited to announce that we’ve been awarded funding from Arts Council England to make A Moment of Madness a reality.
An immersive theatre meets urban gaming experience, A Moment of Madness explores the morality of surveillance and our expectations of the private lives of public figures.
The project pioneers exciting new ground in the areas of digital technologies and interactive performance, bringing these together with puzzle-based gaming in a way that we have never seen done before.
We’ll be developing the production with support from our partners BOM this year, with the premiere scheduled for Spring 2019. We know that’s quite a long time to wait, but we promise it will be worth it!
In the meantime watch out for opportunities to test some of the elements in development over the next few months.
November 30, 2017 by katie
The prototype phase of A Moment of Madness (2016-17) was funded by Arts Council England, and supported by Birmingham Open Media (BOM).
Director: Katie Day
Developer/Game Designer: John Sear
Writer: Tim Wright
Performers: Zain Ellahi (live), Jill Dowse, Tim Wright, Graeme Rose, Vimal Korpal, Greg Hobbs, Louise Latter (recorded)
March 15, 2017 by katie
We will be presenting the 60 minute prototype version of A Moment of Madness as part of the First Bite Festival at the Attenborough Arts Centre in Leicester.
This may be the last chance to see the prototype before the project goes into its final stage of development in preparation for the premiere of the full version in 2018
Saturday 25th March 2017
Attenborough Arts Centre
University of Leicester, Lancaster Road, Leicester LE1 7HA
There are only 8 places available per show
October 7, 2016 by katie
We’ll be performing our prototype version of A Moment of Madness at Watermans Arts Centre’s Digital Weekender over the weekend of 12-13th November 2016.
All the information, including booking can be found on Watermans’ website.
This game is played in pairs so tickets are sold as pairs. Four players play at one time, so two pairs together. Sessions last 1 hour. The experience includes some strong language and is only suitable for adults 18+. A pair of tickets costs £10.
Performance times are:
Saturday 12th Nov 2016: 2pm, 3:30pm, 5pm, 7pm
Sunday 13th Nov 2016: 2pm, 3:30pm, 5pm
We’re really pleased to announce that Arts Council England have awarded us a grant to support the development of a prototype of our new project: A Moment of Madness (previously being developed under the name ‘Agent in a Box‘).
Currently at concept stage, A Moment of Madness will be a new kind of spy-themed narrative game. Players provide live support as an agent in the field on a stake-out mission. The paper fragments enclosed in the packages together with a cheap mobile phone that accesses an automated interactive sms, voice call and message system deliver the hour-and-a-half-long narrative experience.
Artistic Director Katie Day will be collaborating with John Sear, an experienced game designer and software developer to create this new kind of narrative game.
We’re excited to be developing the project at BOM Lab, as an R&D Residency there over the summer.