Buy the Book!

October 23, 2024 by

A Rainbow for Amala is now available to buy from our online shop.

And if you live in Birmingham, you can buy it in person at two lovely local independent kids bookshops: ‘How Brave is the Wren’ in Kings Heath and ‘Bear Books’ in Bearwood.

Aimed at kids at the older end of primary school (8-11 years), it’s a great way to open up conversations about climate impacts in a family setting.

You can find out more about our interactive book for children on the book’s own website arainbowforamala.co.uk

Presenting at the IEN Summit 2024

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We were really excited to be selected to speak at this year’s IEN (Immersive Experience Network)’s annual conference.

John Sear, Sudha Bhuchar and myself (Katie Day) presented a session on the making of our new immersive book ‘A Rainbow for Amala’.

We were also able to take in some other great talks by many other makers of immersive theatre and experiences, including Sara Thacher from Disney Imagineering and Adrian Hon previously of Six to Start.

A Rainbow for Amala Book Launch Events

September 11, 2024 by

BOOK LAUNCH!

‘A Rainbow for Amala’ by Sudha Bhuchar, Katie Day and John Sear for The Other Way Works

Join us to celebrate the launch of our new interactive storybook for kids. 

Meet the writer and creators, hear extracts of the story, solve puzzles and crack codes at this fun workshop for kids aged 8-11 and their families. 

Bear Bookshop, Bearwood, Birmingham

11am-12pm

Saturday 21st September 

Book your free tickets online here

How Brave is the Wren, Kings Heath, Birmingham

11am-12pm

Sunday 22nd September 

Free, just turn up!

Tickets for children and accompanying parents/guardians/siblings are free

Copies of the book will be available to purchase on the day (£7.99). 

Nafeesa cares about the earth and wishes that everyone else did too. But it’s hard being an environmental activist when even your best friend keeps forgetting about his pledges to walk to school and pick up litter.

Join Nafeesa and her best friend Karim as they set out on a quest to befriend the quiet new girl Amala. What will give her back her smile? Use your phone or tablet to listen to their conversations, help them solve puzzles, crack codes and become part of their journey to uncover the truth. 

A Rainbow for Amala was created with input from children at Regents Park Community Primary School in Small Heath, Birmingham.

A Rainbow for Amala is supported using public funding by the National Lottery through Arts Council England. Also funded by the Foyle Foundation, the Sir Barry Jackson Trust, and the Sir Robert McAlpine Strong Foundations Fund.

Book giveaway at Y6 graduation assembly

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We were honoured to be invited to Year 6’s graduation assembly in July at Regents Park Community Primary School to present a finished printed book of A Rainbow for Amala to each of the pupils.

Sudha, John and I (Katie) have been lucky enough to work with the whole of year 6 over several months this spring and summer to help us develop and test A Rainbow for Amala, and we just could not have made the book without them. From inspiring us with their love of forest school, to providing our characters with lively dialogue, and even coming up with illustration ideas and designs, the children have always given us their honest opinion about what we created.

We hope they enjoy reading and playing the book, and feel proud of being part of making it a reality.

Recruiting a Project Producer for ‘A Rainbow for Amala’

January 10, 2024 by

The Other Way Works are recruiting a Project Producer to help us create our climate emergency themed interactive story book for kids ‘A Rainbow for Amala’.


It’s a fast turnaround – the deadline for applications is next week – 5pm on Wednesday 17th January 2024!

View the brief here – Producer Brief

All the info about the role and the process of applying is in the PDF.

Making A Moment of Madness On Demand: An interview with Director Katie Day

April 26, 2023 by

A Moment of Madness: On Demand is enjoying fabulous feedback from its immersive audience, so we asked Katie to tell us what inspired the interactive spy thriller and to give those audiences who are yet to experience the game an idea about what they might expect… 

Q. How did you create the initial idea for A Moment of Madness, and how did it evolve?

So, the initial idea was that we would make this interactive box of documents and a simple phone, like an old Nokia phone, that we would use text messages and voicemails, and written documents, and ephemera to tell a story. And initially, we used the story world from Black Tonic, a previous project, as a foundation to experiment upon, but then we brought onboard a writer, Tim Wright. Together John, Tim and I went through a process of coming up with ideas for different story worlds to use for this kind of storytelling mechanism that we wanted to explore; we had several different ideas but the one that we decided to go with was this idea about political corruption, espionage, personal scandal in the political sphere. So the initial idea was born from that kind of brainstorming. Tim, the writer, used to work on a news desk and he just has an encyclopedic knowledge of politicians and their personal scandals. 

Q. How long has A Moment of Madness been in the making?

We started with the initial concept in around 2014, so it’s a very long time. We started making the actual original production in about 2017. I then went on maternity leave for 10 months. And then we came back and went into full production phase ready to launch it. It premiered in May 2019 and then toured that year around the country. We then planned to do further in-person, real world touring, and then obviously the pandemic happened, so we decided to adapt what we had to an online Zoom format, which was released in May 2021. A Moment of Madness On Demand came from there.

Q. What was the inspiration to create a production that fuses theatre and gameplay?

The Other Way Works has been making interactive and immersive theatre productions, working in site based locations, for nearly 20 years. I’ve always been interested in how to create a lot of agency for audiences, making space for them to be really active in the experience. When I started learning a bit more about real world gaming, using those ideas and integrating them with immersive theatre it felt like the genre could be a really good solution for giving audiences more agency in the experience, and make something more playable. It’s about creating an experience for audiences that is just really exciting, really immersive, where they feel like they’re integral to it actually happening, and it goes beyond just walking through a space and looking at stuff. So that’s what I’m really aspiring to in the work that I make. And obviously, collaborating with John Sear meant that I had access to a lot of the theory and the practice of actually creating games and implementing them.

Q. What was the inspiration behind the main narrative thread, and how did you develop this?

Our inspiration was the cascade of politicians and their personal scandals over the years. There’s just so many bizarre scandals that politicians have been involved with, we just kind of made amalgams based on these to inform our characters. As we’ve been developing this new version there have been a lot of discussions about how when we wrote this in 2017/18 this was representative of how British politicians went about things. There are these scandals, but then if they were discovered the people were forced to face up to them. People resigned. And we look on in a kind of shocked amazement that that’s changed so much between 2017 and 2023, where politicians will just blast over the fact that these scandals are coming out and just don’t really care anymore, don’t think they should resign, don’t think that they have to be holding themselves to a moral standard. Which is quite shocking in only a five to six year period.

Q. What does the at home element bring to the production and the overall experience?

What the at home element brings is accessibility. We were excited about the idea of making this story experience accessible to people whenever they wanted to play it, so the at home experience just allows us to offer it to people in a much broader way than we have been able to before. Often our productions are very resource intensive to present and that means that our tours and audience numbers can be quite limited because the costs of mounting the productions are higher than the amount that we can make through performing them. So, this allows us to use all this huge amount of work that we’ve done in making this story world and this production and allows us to slightly condense it into something that people can play whenever they like. We really hope that we can reach more audiences, broader audiences.

Q. How did you decide what parts of the story are determined by the audience?

We haven’t really made a ‘choose your own adventure’ experience. Stylistically my preference is to come up with a guided route through a narrative. I see it as my role to tell a story to an audience. And so, it isn’t a free exploration of a narrative environment. It is a guided telling of this story, and we hope that we do that in a way that has a recognition of pace and surprises, twists and turns, and gradual revelation. It gives people an opportunity to push the edges of the experience, do the research, put in the work, but they don’t particularly define what happens. It’s about how they engage with the story world, where their interests lead them, which doors they push on, to inform the nuance of the storytelling. The main decision that they make is at the end of the production, where they get to decide the fate of the main character.

To play A Moment of Madness: On Demand for yourself click here

‘A Moment of Madness: On Demand’ launches today!

March 3, 2023 by

‘A Moment of Madness: On Demand’ launched today and is now available online for you to play whenever you choose.

The experience will be available to play for FREE for a limited period.

For more information about how to play, click the button below:

A Moment of Madness: On Demand is supported by The Space and Arts Council England with funding from the National Lottery, and by The Foyle Foundation.

A Moment of Madness NEW On Demand version coming soon!

December 8, 2022 by

We are delighted announce that The Space has commissioned a new iteration of A Moment of Madness which will be available on demand. We are deep into building this now with our brilliant collaborators and look forward to emerging in early 2023 with an update on when it will be available to play.  

Enjoy our teaser trailer above to whet your appetite!

A Moment of Madness: On Demand is supported by The Space and Arts Council England with funding from the National Lottery, and by The Foyle Foundation.

Read and play an extract of our story

March 21, 2022 by

We are excited to share a short prototype extract of ‘A Rainbow for Amala’ – our interactive storybook developed as part of our Green Shoots project.

The experience is aimed at children aged 8-11 (Year 4,5 & 6 of Primary School) to read and play together with a grandparent or adult carer.

You can download the PDF of the book here.

You’ll need a smartphone with internet access and a QR scanner (most phones have these built into the camera these days) to play the experience.

As this is very much in development, we would love to hear your feedback on your experience of reading and playing ‘A Rainbow for Amala’. Please email info@theotherwayworks.co.uk with your responses, comments and questions.

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